Last week we had an internal audit in our team. If you automatically think “ISO 9001” when you hear “internal audit” let me just state it had nothing to do with ISO. We have a few so called quality requirements in the company and every team should follow them but these aren’t anything like ISO procedures.
The reason why I was interested how the audit would go is we work pretty differently than the rest of the organization so quality requirements aren’t really adjusted to our specifics. I was also curious how our non-standard process would look like in comparison to other teams.
I caught a few things which are worth sharing.
Small Features versus Big Features
Our currency for functionality is MMF (Minimal Marketable Feature). MMF itself probably doesn’t tell you much and I know different teams use different sizes for MMFs. In our case average MMF can be coded by a single developer in about a week, so they are pretty small.
On the other hand in other projects typical currency for functionality is requirement which is significantly bigger and, as such, less detailed. I’d say that on average it is few times bigger than MMF.
Where’s the difference? I mean, besides the size itself. One very visible difference is we do significantly less paperwork. With features small enough that they can be easily analyzed and decomposed by product owner, developer and tester we don’t need to write low-level design documents or test cases or user stories. We can spend more time doing the real work instead of creating a pile of documents which tend to become outdated as soon as you hit the save button.
Frequent Deployment versus Not-So-Frequent Deployment
I guess there aren’t many teams which still treat deployment as one-time effort done at the end of project. But still, frequent deployment is a painful thing, especially when developers work in different team than QA engineers and QA engineers work in different team than release managers. An average project isn’t deployed biweekly. Not even close.
On the contrary we deploy, on average, once every 9 days and I mean calendar days here. Of course it didn’t look like that from the very beginning and it cost us a bit to get there. I would say it took us about half a year to gain this pace.
Where’s the difference? I could tell you about time-to-market, but it really depends on project whether you need time-to-market counted in days or months. The cool thing is somewhere else. With such a short cycle time we don’t have a temptation to incur technical debt. We don’t leave unfixed bugs. We just don’t. After all we might have been discussing about a single low priority bug, not a few dozens of them so the fixing cost would be so low that we don’t even start the discussion in the first place. Even if we hit a dead-end redoing the whole darn feature doesn’t take us a couple of months – it’s just a few days so it’s much easier to accept it.
Everyone on the Same Page versus Formalized Process
We’re small team and we’re co-located so we have fairly few communication issues. The process we follow is very simple and, what is even more important, crafted by our team. We all are at the same page.
Most of the teams in the company follow more formalized process. There are different functional teams which are meant to cooperate, there are specific documents expected from each other by people working on projects etc. On the top of that there’s some office politics too and formalized process is used as a weapon.
Where’s the difference? This one was pretty much a surprise for me, but it looks like our process appears as mature and effective even though it isn’t even recorded in any form. We just know what everyone should do. Whenever some obstacle appears on the way people naturally try to help each other as they see and understand what’s happening. And yes, I’m over the top just because no one forced me to write the process description down. On the other hand formalized process is often artificial for other teams who have to follow it and they sometimes focus on being compliant to the process (or fighting with it) instead of building software.
What Does It Mean For You?
I’m not trying to say here you should now automatically cut every feature you work on in half (at least), deploy three times more frequently than you do now and throw every procedure out. It would probably end with chaos, which your managers might have not appreciated.
I’m not trying to say it was easy to get where we are now. It took great people, some experience, a lot of experimenting and enough time to get better at what we started doing. A year ago I would have hard time trying to point how our approach might be better than what you could find in the rest of the company.
And I’m not trying to say you should read these advices in “this over that” manner known from Agile Manifesto. It’s not only our team which is pretty different than average team in the company but a product is also far from standard projects we build in organization so I compare pretty different environments. I wouldn’t even say that every single team in the company would benefit from implementing our approach, although a few of them definitely would.
These are just things I learned while talking with Ola who audited our team (and many other teams in the company). For me these lessons weren’t obvious. I mean connection between frequent deployment and short time-to-market is pretty clear for anyone who understands what “deployment” and “time-to-market” means, but I’ve never really considered that very short production cycle may help to avoid technical debt too.
And if you’re interested what the audit result was, I’d say it was pretty good. I mean, everyone likes to listen to some compliments from time to time, so we may want to ask for another audit soon.
2 comments… add one
Thanks for pointing out that short releases reduces the tendency to let technical debt slide. Perhaps in the back of my mind, but I had never articulated so succinctly.
It was a fresh observation for me too. I never saw interdependency there, but as was talking with Ola (our auditor) it just struck me it work this way. I realized we don’t have these discussions whether it is fine to release with those known bugs or not. And asking myself why I came to short iterations as the most important reason.